Welcome to VR Sphere Viewer home page!
What is the VR Sphere Viewer?
A multipurpose image and video viewer with special focus on:
- playback of spherical (equirectangular) 180°/360° 2D and 3D videos and pictures on desktop or 3D TV/projector screen without need for VR headset (desktop edition);
- continous, consistent work with 3D TV or projector (Desktop version): working output mode is not dependent on content, so you can stay in 3D TV mode as long as you want (*only 3D content will have the depth)
- integration with Windows Mixed Reality environment (WMR edition) to launch directly from "Cliff House" to immerse in VR immediately without dependency on gaming platforms
- viewing of 3D flat pictures and videos in a virutal "cinema" with curved screen (WMR edition) or on your desktop, without need for format conversions (left-eye content only in non-VR mode)
- giving user big flexibility with the content (fluent playback speed control, zooming, horizon and many other corrections) using VR controllers in WMR edition or gamepad/keyboard/mouse in DESKTOP version
A bit of history:
It was firstly created as a solution to let author share his 3D 180° pictures and recordings with family members, who don't have VR headsets, to let them view it with regular PCs.
Then more needs got discovered, such as launch with shell integration to use like a quick browser; possibility to use with Windows Mixed Reality without need for gaming platforms and finally, a possibility to navigate drives and folders really quickly and easily inside VR world
So... what is the future?
VR Sphere Viewer is an after-hours "pet-project", created out of need and evolved into something bigger thank to additional time during #stayathome & CoV restrictions. Therefore its future depends entirely on author's available time and project's popularity. Please also understand that there is no support for the product except for adding bugs to the "todo" queue.
ENJOY!
Remember to check F.A.Q. in case you'd have any questions or doubts.
Please also feel free to share any comment or feedback on [ Facebook ]. I will appreciate all your input!
ENJOY!
Development info
| privacy declaration | |
| development change log |
Announcements
2020-06-17 webpage built and ready for upload; last formal checks to prepare WMR edition for upload to MS Store in progress
2020-06-17 for those who want to communicate, ask question or register a bug please reach out via Facebook
2020-09-10 both editions eventually released! Enjoy !!!
2020-10-02 New DESKTOP version 1.1 released! What's new? Output for flat 3D displays (hSBS, hOU) and more...
2020-11-30 DESKTOP version 1.1.45: Performance boost, fish-eye formats, touchscreen support, enhanced controls, quality settings, alignment panel and more...
A: There is none. Application is provided AS-IS without any warranties. You can send feedback, report a bug or request a feature and I will gladly add it to a "todo" list.
A: VR Sphere Viewer can play H.265 if decoder is installed in your system and your graphics card supports hardware video decoding for HEVC.
You gonna need H.265 (HEVC Video Extensions from Device Manufacturer) to view modern VR content and it's strongly recommended for its efficiency and quality.
MKV support is not there YET due to use of available player. As soon as VRSV earns some $$$ to cover license cost for more capable video libraries I will try to include them!
A: Assuming that your hardware supports video decoding, it may be caused by CPU decoding of x264 content. Look for H.265 version or re-encode by yourself with [ ffmpeg ]. Example cmdline parameters for CUDA-accelerated encoding
Please also make sure that your graphics card supports hardware decoding, suitable for your video. Many older computers don't support HEVC.
A: the only properly recognized panoramic content in VRSV is 180° or 360° equirectangular projection. Everything else may be viewed as a regular picture.
There is a big chance that it will still look great in VR Sphere Viewer, because it does auto-scale pictures and lets you adjust screen curves. See layout
A: In WMR generally no, but application may be able to intercept keyboard and mouse input (but no gamepad) in VR when input is not redirected to VR. OpenVR edition will most likely support all devices in both modes.
See: , and mapping layouts.
Please note: presented VR controllers match Mixed Reality immersive hardware. OpenVR controllers will come with different look and mapping.
A: WMR edition by design supports only headsets compatible with WMR environment. Besides, there are already other fantastic players for other VR hardware available out there for free. VRSV is focused on areas where it's really useful.